ICS 161 – Introduction Computer Graphics
(This is a living document and will change according
to the needs of the class)
Course content
Week 1:
- Introduction to animation production process, from concept to post
production.
- Becoming familiar again with 3D program GUI (graphic user interface)
Week 2:
- Basics of polygonal modeling techniques (vertices, edges, faces)
constructing from a plane; subdivisions, extrusions, etc.
- In 1 hour's time, how many self-contained objects can you model
starting from a plane:
Table, chair, walls with windows
Week 3 - 5:
- Class project for instruction in progress: Still Life
- Working with curves; lathes/revolves, lofts, etc.
- Introduction to NURBS and irregular shapes
Week 6 - 7:
- Class project for instruction in progress: Still Life
- Progress grade; reviewing work done in past weeks(s)
- Principles in texture mapping and different UV mapping methods.
Week 8 - 10:
- End class project for instruction: Still Life
- Lighting
- Camera view and staging
- Progress grades and review of the collective needs of the class.
Week 10 - 12:
- Project assignment:
Pick a theme that will give direction in creating an illustration
of a "moment in time".
Examples: It can be a sentence from a story that you have written
or read. You may create an image for presentations done for other
subjects such as:
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